![]() Took between 8-10 shots to the arm to kill. So far nothing fancy like some were speculating, like they were invisible etc., its just a "uber" version with minor visual differences.Įdit: met a phantom leaper. The cranium of the host is split open vertically, with the brain cavity being filled with connective tissue that allows the two halves of the head to serve as 'jaws.' The left arm of the creature has become stiff, no longer having any articulation points except for the shoulder. While necromorphs are dying from 2 limbs sever, the phantom is taking at least 3 severs to die. Exploders appear to be created from a single human host. The repultion field it has is a safety mechanism for the marker, and its base regulates that. So from 50% to 100% more limb shots to sever. There is a difference between the marker going into a convergence cycle, and it initiating actual convergence. They are uncommon, appearing in only a few stages and in small numbers, and are not very threatening - their sole attack is to fly past the player and attempt to bite or slash them with their tail as they pass. While the normal enemies are taking 2 shots to the leg, the phantom needs 4 shots to the leg or 3 to the arms. Fliers are one of two types of Necromorphs unique to Dead Space: Extraction, the other being the Grabber. Possible: limbs seems to be visually slightly thicker/larger.Ĭonfirmed: Limbs take more damage to sever. ![]() Testing was done with max upgrades laser cutter: This is what i find out on the phantom variant of the standard necromorph. I'm in the first hour of NG+ so some things need confirmation.
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